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TTS

Tabletop Simulator capabilities for Mark Starr

Mark Starr TTS capabilities

Examples of different Tabletop Simulator Games created (my own) demonstrating different proficiencies and capabilities. Click to advance. 5 slides with 4 different games.

 

Text on slides (unreadable on some):

Armadillo Town

Dice dexterity game. Roll the modeled dice (the armadillos) with a cube physics collisions (different from armadillo 3D Model). Also using flicking cubes that interact with the other elements on the board. Also some flavor in the background including a custom panorama.

Dare Devil

Small flicking dexterity game. Flick your motorcycle riders onto the top of the hoodoo in the middle. Utilizes different friction settings on the ramp to slide more and on the hoodoo to slide less. Use the ramp (shown) to launch your token riders by flicking (recently flicked biker shown in air).

Guinea Pig

Puzzle game with sliding tiles. Tiles “snap” utilizing the table grid snapping (middle of table). Cards also snap using snap points shown on the personal board (seen at bottom) but don’t snap on the table grid.

Rise of Eden (2 slides, one at meeple viewpoint and one at player viewpoint)

Large scale resource management engine builder. Uses snap points across many of the items. Models with custom collision models contained within (because pieces are placed inside each other during gameplay). Familiarity creating, editing, and importing 3D files. Large zipline (large pole structure with meeple at top) created by me and the hand rake in the meeples hand (difficult to see). Some of the other models shown were taken from thingiverse.com such as: chicken, pig, tree, goat, and a few others.