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Animal Memory Publisher Info
How to Play:
When any animal card is flipped, you have the option to either:
Go for another animal card, flipping another card in the play area. If you find one, collect both, and you get another turn. If not, your turn ends. Same as basic memory.
Or, activate the ability of the animal and carry out that ability. After that, your turn ends regardless of it you collect any cards or not.
Triceratops card
Triceratops ability: Flip any 3 cards next to each other. If you find another Triceratops or another match, take them into your collection.
Flamingo Card
From the flamingo’s location, hop over a card and flip over the next card. If it doesn’t match a card you have already seen, you can either: keep jumping or stop and take all the cards you have revealed.
If you keep jumping, and you reveal an animal you have already seen. Your turn ends and you collect no cards.
Components
•54 card deck (standard or square)
•6 Helper cards to identify animal abilities (the deck can be adjusted to fit sheet size as needed)
Contact Mark Starr
Theme and image disclaimer:
All images have been created by Mark Starr. You may use these images or other images if you choose.
I am open to changing the title and theme of the game.